Shaders and Materials

I have a second shader for branches where I used RVTs to help blend the textures together. That way we could pop on branches wherever and have the texture feel more seamless.

I have a second shader for branches where I used RVTs to help blend the textures together. That way we could pop on branches wherever and have the texture feel more seamless.

Gold orb shader is separate. This one is for faceted or non-sphere objects.

Gold orb shader is separate. This one is for faceted or non-sphere objects.